top of page
CHRONO BLAST

Producer
Game Designer

5-Person Team

48 Hours Cycle

Chrono Blast is a rail shooter developed in Unity during a game jam with the theme "One Shot." As Producer and Game Designer within a 5-person team, I was responsible for ensuring the project stayed on track despite an initially overly ambitious scope. I facilitated key decisions to reduce the scope and focus on delivering a polished rail shooter experience within the 48-hour cycle, while also diving into Unity’s post-process and using the Dotween tool for enhanced scene transitions.

Key Responsibilities
  • Managed project scope reduction to ensure a functional rail shooter within the time limit.
  • Designed levels using modular assets for flexibility and consistency.
  • Oversaw the user interface design, ensuring clarity and ease of use.
  • Implemented post-processing effects to enhance the overall visual aesthetic.
  • Experimented with Dotween for smooth transitions and in-game animations.
  • Managed communication and task distribution within the team to meet the jam’s strict deadline.
bottom of page