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SPEED 4 LIFE
Producer
Programmer
5-Person Team
5 Weeks Cycle
Speed 4 Life is a high-speed modular racing game inspired by Trackmania and Wipeout.
As producer and programmer within a team of 5, I led the project management using agile methodologies, ensuring seamless coordination between disciplines and timely delivery of game versions.




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Key Responsibilities
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Project planning and management using Trello and Scrum methodology
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Prioritization of tasks and backlog management aligned with key objectives.
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Cross-disciplinary coordination between design, programming, and art teams.
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Oversight of diegetic interface design with a focus on user experience.
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Organization of team meetings and retrospectives for process optimization.
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Management of versioning and iterations based on user feedback.
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Deadline tracking and schedule adjustments to meet critical milestones.
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Implementation of internal communication tools to improve team collaboration.
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Supervision of overall game quality to ensure a smooth and engaging experience.
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Developed vehicle physics to ensure smooth handling & responsive driving mechanics.
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Created a comprehensive marketing kit including a trailer.
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