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ZEUS' BOLT
Technical
Game Designer
Solo Project
1 Week Cycle
Zeus' Bolt is a puzzle game where players use Zeus's lightning bolts to interact with the environment and solve complex challenges.
As solo developer, I was responsible for the complete design and technical implementation of the game. This included creating the core gameplay mechanics, crafting all 3D models, and developing high-quality visual effects (VFX) for dynamic interactions.
I focused on ensuring a seamless blend of artistic elements and functional gameplay.
I implemented the 3Cs (Camera, Controller, Character), while also optimizing the crosshair and interface to provide a precise player experience.




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Key Responsibilities:
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Designed core puzzle mechanics utilizing lightning bolts for environmental interaction.
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Modeled and textured 3D assets for characters and environments.
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Developed and optimized VFX using Unreal Engine’s Niagara system, including lightning effects and dynamic environmental responses.
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Managed the integration of crosshair mechanics for precise player control and feedback.
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Led iterative improvements and daily milestone tracking to ensure consistent project progress.
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