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COLOSSEUM ARENA
Technical
Game Designer
Solo Project
20+ Hours Cycle
Colosseum Arena is a turn-based fighting game developed as a solo project in Unreal Engine 5, inspired by classic JRPG combat systems like Dragon Quest and Final Fantasy.
I built the entire combat system from scratch, including the interface and the dynamic camera. The project allowed me to deepen my understanding of variable management in turn-based combat, including character and enemy stats, modifiers, and progression systems.




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Key Responsabilities:
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Designed and implemented a custom turn-based combat system with multiple character and enemy variables.
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Created a dynamic user interface and camera system to enhance battle flow.
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Developed progression systems for the main characters, balancing stats and abilities.
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Managed complex stat modifiers, ensuring smooth gameplay experiences.
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Optimized high-texture assets to improve performance within Unreal Engine 5.
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