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FEELS : Ups & Downs

Producer

11-Person Team

6 Months Cycle

Feels Ups & Downs is a city-builder inspired by emotional management, developed around the four emotions from Robert Plutchik’s wheel: Joy, Fear, Sadness, and Anger.

As Producer, I coordinated production across various departments and was responsible for the overall project management. Despite numerous production challenges, including vision shifts and crises, I ensured the delivery of a playable prototype. Frequent changes in creative direction, driven by the vision keeper, resulted in a loss of cohesion and made the game less fun than intended. These shifts also caused friction within the team, making it difficult to keep everyone aligned on the core vision.

Key Responsibilities
  • Managed production sprints and facilitated the transition from Waterfall to Agile methodologies.
  • Allocated tasks and synchronized efforts across the design, programming, and art teams.
  • Addressed several production crises, including managing conflicting creative visions from the vision keeper, leading to numerous shifts in the project’s direction.
  • Implemented damage control strategies to meet deadlines and deliver a playable product, though the final game suffered from a lack of cohesive vision and fun gameplay.
  • Oversaw asset creation, ensuring representation of emotions in buildings, though execution was hampered by frequent changes in priorities.
  • Led iterative playtesting but struggled to align feedback with the constantly evolving project vision.
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