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TALES OF PIRACY
Associate Producer
System Designer
8-Person Team
5 Weeks Cycle
Tales of Piracy is a free-to-play base-building pirate game developed for Google Pixel 4 and Bluestacks using Unity.
As Associate Producer and System Designer, I oversaw the game's monetization strategy, using Machination to model and balance the economy.
I implemented a gacha system with pity mechanics, alongside a detailed player retention plan, integrated into a Game as a Service (GaaS) model.





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Key Responsibilities
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Designed the in-game economy, including resource generation, currency balancing, and reward structures using Machination.
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Developed and implemented monetization systems, including gacha mechanics with pity system to enhance retention and spending.
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Created a comprehensive player retention plan featuring daily rewards, time-limited events, and quests.
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Designed and balanced the in-game shop and microtransactions to align with player progression and long-term engagement goals.
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Defined systems for daily quests, login bonuses, and time-gated content to maintain player interest and support the GaaS model.
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Supervised the artistic team’s workflow, ensuring consistent delivery of assets and feedback integration.
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Managed the production timeline, coordinating between design and art teams to meet project deadlines.
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Worked closely with artists to ensure asset creation aligned with the game's vision and technical needs, following the Waterfall methodology.
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Optimized the save system and in-game messaging features for a seamless player experience.

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