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TALES OF PIRACY

Associate Producer

System Designer

8-Person Team

5 Weeks Cycle

Tales of Piracy is a free-to-play base-building pirate game developed for Google Pixel 4 and Bluestacks using Unity.

As Associate Producer and System Designer, I oversaw the game's monetization strategy, using Machination to model and balance the economy.
I implemented a gacha system with pity mechanics, alongside a detailed player retention plan, integrated into a Game as a Service (GaaS) model.


Key Responsibilities
  • Designed the in-game economy, including resource generation, currency balancing, and reward structures using Machination.
  • Developed and implemented monetization systems, including gacha mechanics with pity system to enhance retention and spending.
  • Created a comprehensive player retention plan featuring daily rewards, time-limited events, and quests.
  • Designed and balanced the in-game shop and microtransactions to align with player progression and long-term engagement goals.
  • Defined systems for daily quests, login bonuses, and time-gated content to maintain player interest and support the GaaS model.
  • Supervised the artistic team’s workflow, ensuring consistent delivery of assets and feedback integration.
  • Managed the production timeline, coordinating between design and art teams to meet project deadlines.
  • Worked closely with artists to ensure asset creation aligned with the game's vision and technical needs, following the Waterfall methodology.
  • Optimized the save system and in-game messaging features for a seamless player experience.
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