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DAWN OF THE MANOR

Level Designer

2-Person Team

2 Weeks Cycle

Dawn of the Manor is a puzzle game prototype developed in a two-person team over a two-week cycle during a school assignment. As Level Designer, I focused on managing spatial layout and navigation, while also creating puzzle mechanics using blueprints. This project allowed me to refine my skills in blocking, ensuring that level spaces were both functional and engaging for the player.

Key Responsibilities
  • Designed and blocked level spaces, ensuring smooth navigation.
  • Developed puzzle mechanics using blueprints for gameplay interaction.
  • Created paper level designs to guide the structure of the levels.
  • Managed the integration of design elements and assets into the prototype.
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