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TRIPPIN'TRAIN
Producer
Game Designer
3-Person Team
5 Weeks Cycle
Trippin'Train is a psychedelic rail shooter, developed using another student’s devkit, where we pushed the boundaries of the original framework by introducing bizarre elements like flying pizzas, giant mushrooms, and surreal environments.
As Producer and Game Designer, I ensured professional communication with the external creator of the devkit and managed the team's workflow. The game allowed me to navigate production challenges, particularly in maintaining a clear vision and managing the team’s expectations.




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Key Responsibilities
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Led communication with the external devkit creator, proposing solutions to technical challenges.
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Coordinated asset creation, ensuring modular 3D models were integrated seamlessly.
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Managed team progress and milestones using Excel for project tracking and task follow-up.
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Designed new ammunition types and created a scoring system with hidden bonus targets.
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Scripted enemy appearances and the final boss, while balancing difficulty progression.
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Navigated production challenges, such as working with external tools, maintaining the project vision, and meeting tight deadlines.
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